// A fake trail to use when the user specify a 0 trail.
//
// The point is to introduce the student to fake objects for avoiding
// if in the control logic.

package com.fduss.mazegame.core.groupunit;

import com.fduss.mazegame.core.Update;
import com.fduss.mazegame.core.unit.Footprint;
import com.fduss.mazegame.core.unit.Place;
import com.fduss.mazegame.util.Queue;

public class TrailFake implements Trail {

    public TrailFake() {
    }

    public void add(Place place) {
    }

    public Footprint[] getAll() {
        return new Footprint[0];
    }

    public void update(Queue<Update> updates) {
    }
}
